Design & Technology
At OSSMA we aim to inspire and engage all learners to be creative and innovative, manage and control risks, work safely with a variety of tools and materials, become resourceful, enterprising and resilient citizens.
There are many reasons D&T is important to the Curriculum:
Design and Technology is about providing opportunities for children to develop their practical capability. By combining their design and making skills with knowledge and understanding of the subject, they learn to create quality products. However, at its core, is creativity and innovation. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To do this effectively, they will acquire a broad range of subject knowledge and draw on additional disciplines such as mathematics, science, engineering, computing and art.
As part of the Design and Technology curriculum, we strive to create an engaging and challenging learning environment that strives to allow all learners to develop their creative thinking and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality products for a wide range of users. Learners are given opportunities to prototype and refine ideas and are encouraged to self-reflect and refine ideas based upon testing and other evaluative factors. Through this, learners can become iterative thinkers and become resilient to the rapidly developing world of design technology.
Here at OSSMA, we work hard to give learners opportunities to become:
- Creative thinkers who use a wide range of research to inform designs and opinions
- To be technical thinkers and engage in practical tasks to develop and improve manufacturing expertise to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- Strive to build manufacturing knowledge and apply a range of materials knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users (across all materials areas)
- Are self-reflective, critical thinkers who will evaluate and test their ideas and manufactured products and the work of others to inform design decisions
- Understand and can apply the principles of nutrition and learn how to cook, as well as lead a healthy lifestyle.
An OSSMA Student will look like:
D= are designers and innovators for the future
T = can choose from a range of materials and technologies to generate and manufacture their ideas
Key Stage 3:
- Change & Resilience: Poppies: Basic DT skills (lay planning, measurements, production scales)
- Power: Appreciation of the work of other designers & businesses
- Diversity & Empathy: Cultural Tablet Stand
- Freedom: Cultural Tablet Stand
- Social & Moral Chaos: Sustainable design (lay planning, measurements, production scales)
- Dreams & Aspirations: Design Careers and influencers
- Dystopia & Injustice: Water storage:
- Struggles: Client-centred design: problem-solving within real-world contexts.
- Crime: Health & Safety/testing of products- why is product testing completed? How is faulty design a crime?
- Extremism: This would focus on the “extreme” views on design- potentially cultural viewpoints on design and product placement
- Environmental changes: design and sustainability
- C2: Investigating an engineering project. LA A: Understand materials, components and processes for a given engineered product
- C2: Investigating an engineering project. LA B: Investigate a given engineered product using disassembly techniques.
- C2: Investigating an engineering project. LA C: Plan the manufacture and safely reproduce/inspect/test a given engineered component.
- Component 3: Working to an Engineering brief (exam preparation)
- Problem Solving: Sustainability & Upcycling
- Communication of ideas
- Non-examination assessment practice.
- Coursework based upon the NEA themes
- Revision and preparation for the GCSE exam paper